In 2020, I conducted a modified five-day GV Design Sprint in partnership with GalleryPal. My goal was to design an educational mobile application that enhances the experience of viewing art in a museum.
I managed and executed each step of this project as an independent UX/UI Consultant.
The primary constraints of this project were a short time frame of only five days and the technical constraints of designing exclusively for a mobile app or mobile-optimized website.
User interviews revealed that users wanted a way to quickly learn information about an artist or artwork while in a museum, in an intuitive engaging experience.
With a general user journey in mind, I began researching other products for inspiration. I drew inspiration from products such as Netflix, Apple Music, and Zillow. I sketched out potential solutions that could solve the users problem.
As I began designing prototype screens, I was inspired by the minimal interfaces of Netflix and Apple Music. These interfaces fully utilize immersive imagery to connect with the user.
Since the entire experience would be based around the story behind the art, I decided it was important to keep layouts simple and “let the art do the talking”.
I interviewed 5 users from a variety of ages and backgrounds, all of whom expressed interest in using this product while at a museum.
As I conducted the interviews 3 findings became apparent.
Overall, modified five-day GV Design Sprint was a really valuable experience. I learned how to quickly identify a user problem, generate potential solution ideas, and test/refine those solutions with users firsthand. As someone who often can get caught up in the pixel-perfect details of a design, I grew by learning the value of getting a testable solution in the user's hands as quickly as possible.